The world of ENDALOR is divided among three opposing factions in the first region, each controlling distinct territory, deploying unique enemy types, and presenting specific challenges to the player. Understanding the faction system in ENDALOR — who controls what territory, how they interact with each other, and how to navigate their influence zones — is critical for efficient exploration and survival. This complete ENDALOR factions guide on endalor.wiki covers every faction in the current Early Access build.
The three factions of ENDALOR's first region exist in a state of perpetual conflict with each other. This internecine warfare is exploitable — factions will attack each other on sight, and skilled players can kite enemies from one faction into another's territory to create chaos that thins enemy numbers before moving in. As the player, you are hostile to all three factions by default — there is no diplomatic system in the current Early Access build, though the developers have hinted at a reputation/relationship system in future updates.
💀 The Undead — Skeletal Legion
📍 Territory: Ancient Ruins Zone — crumbling castles, graveyards, ruined villages
Difficulty: ⭐⭐ Medium
The Undead faction in ENDALOR consists of reanimated skeletal warriors, archers, and their champion leader. They haunt the ruins and graveyards of the Ancient Ruins zone, the remnants of a civilization long since fallen. They do not appear to pursue strategic goals like the Lizard faction — they simply guard their territory aggressively against all living intruders.
The Undead are slower than Lizard enemies but deal solid damage and are surprisingly durable. Their most dangerous trait is their tendency to group in large numbers around ruins — pulling multiple Skeletal Warriors simultaneously in tight corridors is a common cause of death for players exploring the Ancient Ruins zone.
Enemies
Skeletal Wanderer Easy
Basic undead patrol. Low health, slow movement. Often found alone or in pairs.
Skeletal Warrior Medium
Armed undead soldier with melee weapon and moderate health. Attacks in predictable patterns.
Skeletal Archer Medium
Ranged undead enemy that fires arrows. Dangerous when combined with melee allies. Prioritize elimination at range.
Skeletal Champion Boss
Elite undead with sword, shield, and high health. Guards the central ruined castle. See Boss Guide for strategy.
🎁 Drops
Dark Cloth, Bone, Arrows, Coins, Herbs, Occasional Health Potions
⚔️ Strategy
Never pull more than two Skeletal Warriors at once. Use chokepoints — doorways and corridors in ruins — to fight them one at a time. The Stone Basher is particularly effective due to its stagger bonus against skeletal enemies. Use your Bow to eliminate Skeletal Archers before they can pin you down with arrows.
The Lizard Faction is the most organized and aggressive hostile faction in the first region of ENDALOR. Unlike the passive Undead who guard fixed locations, Lizard enemies actively patrol large territories, coordinate attacks, and pursue the player aggressively across long distances. They have established fortified outposts in the Rocky Highlands and mount active patrols between territory markers.
Lizard enemies are dangerous because of their combination of ranged and melee capability. Lizard Grunts can switch between throwing their spears and engaging in close combat, while Lizard Spearmen are dedicated melee fighters with high aggression. Groups of mixed Lizard enemies are among the deadliest encounters in the current Early Access build.
Enemies
Lizard Grunt Medium
Standard lizard soldier. Throws spear at range and switches to melee when close. Drops Lizard Lungs.
Lizard Spearman Medium-Hard
Elite melee-focused lizard with higher health and faster attacks. Dangerous in pairs.
Lizard Warlord Boss
Faction leader. Fast, aggressive, calls reinforcements at 50% health. See Boss Guide.
Never engage more than two Lizard enemies in open terrain. Use high ground to your advantage against their spear throws — terrain blocks thrown projectiles. Kite individual Lizard Grunts away from groups using your own spear or bow before closing to melee. The Iron Spear mirrors their own fighting style and is particularly satisfying to use against them.
🪨 The Golems — Stone Guardians
📍 Territory: Rocky Highlands and cave systems — guarding resource-rich areas and cave entrances
Difficulty: ⭐⭐⭐ Hard
Golems are the third faction in ENDALOR's first region — though calling them a 'faction' is somewhat loose, as they appear to be ancient constructs rather than a politically organized group. They guard specific locations: cave entrances, mineral deposits, hidden treasure caches, and the deeper mountain areas. Golems do not move far from their guard positions and do not pursue the player across wide distances like the Lizard faction.
What Golems lack in mobility they compensate for in durability and damage. A single Golem has health and damage output comparable to a named boss. Players who encounter Golems in early game and attempt to fight them undergo a brutal introduction to ENDALOR's combat difficulty curve. Golems are best avoided until you have Iron-tier weapons and armor.
Enemies
Stone Golem Hard (mini-boss)
Large rock construct. Throws boulders at range, ground slams in melee. High health and damage. Drops Stone Golem Fragments.
Stone Golem (Boss) Boss
Named boss-tier Golem guarding a cave entrance in the Rocky Highlands. Enhanced health and attack patterns. See Boss Guide.
🎁 Drops
Stone Golem Fragment, Iron Ore (chance), Wood (passive drops), Rare: Unique golem-themed weapon or armor material
⚔️ Strategy
Avoid Golems until Iron-tier. When you must fight, close distance immediately to negate ranged attacks. Use Heavy Attack windows after dodging their Ground Slam. Iron Axe deals the most damage per hit and is the recommended weapon for Golem encounters. In co-op, have one player kite the Golem while others deal damage.
Faction vs. Faction — Exploiting Enemy Conflicts
One of the most strategically interesting elements of ENDALOR's world design is that the three factions are hostile to each other. Lizard enemies and Skeletal Warriors will attack each other on sight at territorial borders. Golems will attack any enemy that enters their guard radius, including Lizard enemies.
Savvy players can exploit this by kiting enemies from one faction territory into another. For example: aggroing a group of Lizard Grunts in the Rocky Highlands and leading them toward the Skeletal Warriors in the Ancient Ruins zone will trigger a faction fight. Let them weaken each other, then move in to finish the survivors at low health. This is particularly effective for farming rare drops without taking significant damage yourself.
❓ Frequently Asked Questions
How many factions are in ENDALOR?▾
The current Early Access build contains three factions in the first region: the Undead Skeletal Legion, the Lizard Faction, and the Stone Golem Guardians.
Can you ally with factions in ENDALOR?▾
There is no faction alliance or diplomacy system in the current Early Access build. All three factions are hostile to the player by default. The developers have hinted at a reputation system in future updates.
Do factions fight each other in ENDALOR?▾
Yes. The three factions are hostile to each other and will fight on sight when they encounter each other at territorial borders. Players can exploit this for strategic advantage by kiting enemies between faction zones.
Which faction is the hardest in ENDALOR?▾
The Lizard Faction is considered the hardest due to their active patrols, mixed ranged and melee capabilities, and the Lizard Warlord boss with reinforcement mechanics. Golems are dangerous but more predictable and stationary.